Battle of the Linguist Mages
Books | Fiction / Science Fiction / Alien Contact
3.3
(129)
Scotto Moore
Step into a mind-bending fusion of virtual reality gaming, alien linguistics, and a darkly humorous rebellion against a totalitarian empire in this audacious, genre-defying sci-fi thriller."This is a stand-alone novel with material enough for six... By the halfway point, it had blown my mind twice... an audacious, genre-bending whirlwind." —New York Times"It reads like Snow Crash had a dance-off with Gideon the Ninth, in a world where language isn't a virus from outer space, it's a goddamn alien invasion." —Charles StrossIn modern day Los Angeles, a shadowy faction led by the Governor of California develops the arcane art of combat linguistics, planting the seeds of a future totalitarian empire.Isobel, the Queen of the medieval rave-themed VR game Sparkle Dungeon, becomes an ideal candidate to learn the secrets of "power morphemes"—unnaturally dense units of meaning that warp perception when skilfully pronounced. But her reputation makes her the target of a strange resistance movement led by spellcasting anarchists, who may be the only thing stopping the cabal from toppling California over the edge of a terrible transformation, with forty million lives at stake.As time runs short, Isobel must level up and choose a side—because the cabal has attracted much bigger and weirder enemies than the anarchist resistance, emerging from dark and vicious dimensions of reality and heading straight for planet Earth!At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Science Fiction
Fantasy
Humor
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More Details:
Author
Scotto Moore
Pages
448
Publisher
Tor Publishing Group
Published Date
2022-01-11
ISBN
1250767695 9781250767691
Community ReviewsSee all
"A mindblowing, genrebending read that introduced me to so many new-to-me sci-fi ideas. Parts dungeon-crawl, disco-appreciation, first contact, queer romance, and eldritch apocalypse."
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Natalie Copeland
"This book really disappointed me. None of the characters felt like real people and they were impossible to tell apart, the game did not feel like a real game (and making the game VR felt pointless), every single plan was stupid, there was no character growth, and the magic system was both barely related to linguistics (it's basically dragon shouting like in Skyrim) and impossible to understand (it just did whatever the plot needed it to do). Like outside of the purpose in which they use it in the story Headphone Splitter is a completely pointless spell that can be better accomplished by existing technology. A bunch of stuff (especially around the Scientology plotline and the nature of the punctuation marks) is brought up but never resolved.<br/><br/>Every character is introduced with this weird title card featuring their name, race and (presumed) pronouns but this both feels clunky and borderline offensive on occasion and highlights how almost all of the characters are cisgender white people so I'm not sure what the point was. Half the plot is descriptions of things that happened that are just glossed over.<br/><br/>This book feels like it really wants to be the Hitchhiker's Guide to the Galaxy, but it isn't."
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